Skip to content

About Lee Beever

Lee enjoys working on personal game development projects in his spare time as well as organising and taking part in game jams. He is part of a Community Development Team who has continued to update the popular Dungeon Defenders game with new content. When not working on games, Lee is a keen gamer and enjoys playing games of varying genres and on a number of different platforms such as the PC, consoles and iOS. Outside of games, Lee enjoys travelling, the great outdoors, hiking and bouldering.


Lee started teaching at West Cheshire College where he taught games development and also general computer science at BTEC levels 1, 2 and 3. He was then appointed as a visiting lecturer to teach games design as part of the Games Development programme he helped develop at the University of Chester. After completing a year as a visiting lecturer he was appointed as a full time lecturer on the Games Development programme where he now teaches several modules. Lee is a recognised Fellow of the Higher Education Academy.

Lee currently teaches on the following modules:

CO4035 – Introduction to Games Theory and Implementation (module leader)

CO4234 – Introduction to Content Creation (module leader)

CO5035 – Further Games Theory and Implementation (module leader)

CO5134 – Further Content Creation (module leader)

CO6008 – Innovation Project (supervisor)

CO6035 – Advanced Games Theory and Implementation (module leader)

Lee has previously taught the following modules:

CO4034 – Introduction to Content Creation and Animation (module leader)

CO5034 – Characterisation and AI for Interactive Environments (module leader)

CO5136 – Collaborative Games Development II (co-module leader)

CO6136 – Collaborative Games Development III (co-module leader)


Lee is interested in the following areas of research and development:

  • Virtual and augmented reality applications and games
  • Virtual and augmented reality creation tools
  • Interactions and locomotion in virtual and augmented reality
  • Level and game design
  • Mobile game design

Published Work

Beever, L., & John, N. W. (2022). LevelEd SR: A Substitutional Reality Level Design Workflow. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 130-138). IEEE. doi: 10.1109/vr51125.2022.00031

Rees, N., Beever, L., Vaughan, N., Powell, C., Fletcher, A., & John, N. (2021). Virtual reality training in cardiopulmonary resuscitation in schools. Journal of Paramedic Practice, 13(9), 365-372. doi: 10.12968/jpar.2021.13.9.365

Beever, L., Pop, S., & John, N. W. (2020). LevelEd VR: A virtual reality level editor and workflow for virtual reality level design. In 2020 IEEE Conference on Games (CoG). doi:10.1109/cog47356.2020.9231769

Beever, L., Pop, S., & John, N. (2019). Assisting Serious Games Level Design with an Augmented Reality Application and Workflow. In 2019 Computer Graphics and Visual Computing (CGVC). doi:10.2312/cgvc.20191253

Beever, L., Pop, S., & John, N. (2019). Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). doi:10.1109/vs-games.2019.8864534

Southall, H. V., Beever, L., & Butcher, P. W. S. (2017). Traversing Social Networks in the Virtual Dance Hall: Visualizing History in VR. In 2017 International Conference on Cyberworlds (CW). doi:10.1109/cw.2017.48



BSc (Hons) – Games Development, University of Chester

PGCert – Teaching and Learning in Higher Education

Lee is currently studying for a PhD in Exploring Mixed Reality Level Design Workflows.