About Lee Beever
Lee enjoys working on personal game development projects in his spare time as well as organising and taking part in game jams. He is part of a Community Development Team who has continued to update the popular Dungeon Defenders game with new content. When not working on games, Lee is a keen gamer and enjoys playing games of varying genres and on a number of different platforms such as the PC, consoles and iOS. Outside of games, Lee enjoys travelling, the great outdoors, hiking and bouldering.
Teaching
Lee started teaching at West Cheshire College where he taught games development and also general computer science at BTEC levels 1, 2 and 3. He was then appointed as a visiting lecturer to teach games design as part of the Games Development programme he helped develop at the University of Chester. After completing a year as a visiting lecturer he was appointed as a full time lecturer on the Games Development programme where he now teaches several modules. Lee is a recognised Fellow of the Higher Education Academy.
Lee currently teaches on the following modules:
CO4035 – Introduction to Games Theory and Implementation (module leader)
CO4234 – Introduction to Content Creation (module leader)
CO5035 – Further Games Theory and Implementation (module leader)
CO5134 – Further Content Creation (module leader)
CO6008 – Innovation Project (supervisor)
CO6035 – Advanced Games Theory and Implementation (module leader)
Lee has previously taught the following modules:
CO4034 – Introduction to Content Creation and Animation (module leader)
CO5034 – Characterisation and AI for Interactive Environments (module leader)
CO5136 – Collaborative Games Development II (co-module leader)
CO6136 – Collaborative Games Development III (co-module leader)
Research
Lee is interested in the following areas of research and development:
- Virtual and augmented reality applications and games
- Virtual and augmented reality creation tools
- Interactions and locomotion in virtual and augmented reality
- Level and game design
- Mobile game design
Published Work
Beever, L., & John, N. W. (2022). LevelEd SR: A Substitutional Reality Level Design Workflow. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 130-138). IEEE. doi: 10.1109/vr51125.2022.00031
Rees, N., Beever, L., Vaughan, N., Powell, C., Fletcher, A., & John, N. (2021). Virtual reality training in cardiopulmonary resuscitation in schools. Journal of Paramedic Practice, 13(9), 365-372. doi: 10.12968/jpar.2021.13.9.365
Beever, L., Pop, S., & John, N. W. (2020). LevelEd VR: A virtual reality level editor and workflow for virtual reality level design. In 2020 IEEE Conference on Games (CoG). doi:10.1109/cog47356.2020.9231769
Beever, L., Pop, S., & John, N. (2019). Assisting Serious Games Level Design with an Augmented Reality Application and Workflow. In 2019 Computer Graphics and Visual Computing (CGVC). doi:10.2312/cgvc.20191253
Beever, L., Pop, S., & John, N. (2019). Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). doi:10.1109/vs-games.2019.8864534
Southall, H. V., Beever, L., & Butcher, P. W. S. (2017). Traversing Social Networks in the Virtual Dance Hall: Visualizing History in VR. In 2017 International Conference on Cyberworlds (CW). doi:10.1109/cw.2017.48
Qualifications
Qualifications
BSc (Hons) – Games Development, University of Chester
PGCert – Teaching and Learning in Higher Education
Lee is currently studying for a PhD in Exploring Mixed Reality Level Design Workflows.